AI Insights · Timothy · July 2021
Top 5 iOS Shoot'em Up Games in the US for Q2 2021
Discover the performance of the top 5 Shoot'em Up games on iOS in the US for Q2 2021 with insights on downloads, revenue, and active users.
The second quarter of 2021 saw significant activity in the Shoot'em Up game category on the iOS platform in the United States. Here’s a detailed look at the performance of the top 5 apps in this genre, based on data from Sensor Tower.
Z Escape: Zombie Crowd Shooter experienced a fluctuating yet notable performance. Weekly downloads started at around 319K in late March and saw a decline to approximately 73K by the end of June. Revenue followed a similar downward trend initially but recovered towards the end of the quarter, peaking at about $3.6K in the last week of June. Active users also saw a decline from 773K in late March to around 336K by the end of the quarter.
Galaxy Attack: Alien Shooter maintained a steady presence. Weekly downloads ranged from about 39K to 57K, with a peak in early June. Revenue was relatively stable, with notable peaks around $123K at the beginning and $124K at the end of the quarter. Active users fluctuated slightly, averaging around 350K to 385K throughout the period.
Archero showed consistent performance in terms of downloads and revenue. Weekly downloads hovered between 14K and 23K, while revenue remained strong, averaging around $100K per week with minor variations. Active users saw a slight decline, starting at around 39K in late March and closing at approximately 38K by the end of June.
Galaxy Attack: Space Shooter had a consistent download rate, ranging from approximately 15K to 29K per week. Revenue saw minor fluctuations, peaking at about $55K in late March and maintaining a steady average between $30K and $45K throughout the quarter. Active users showed an upward trend, increasing from around 74K in late March to approximately 97K by the end of June.
Ball Blast Cannon blitz mania experienced varied performance. Weekly downloads ranged from about 12K to 24K, with notable peaks around mid-June. Revenue remained relatively stable, averaging around $3K per week. Active users fluctuated, with a notable decline from around 396K in late March to approximately 245K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.